recomp.board

PS1

Bloody Roar II

2 projects on the board for the PS1 version: 2 recomp, 0 decomp.

First released
1999
Also known as
Bloody Roar 2
Also released on
Arcade (per Wikidata; no project on the board works from these versions)
About the game
Wikidata · Wikipedia
Projects for Bloody Roar II (PS1)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)Game file hashToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withLinksID
recompalexbeavs-ps1-ports/bloody-roar-ii-recompnoBloody Roar II static recompilation setup projectPsxrecompWindows / Linux / macOSv0.1.32026-11-112026-11-112026-09-03OtherPythonpublicbloody-roar-ii-alexbeavs-ps1-ports
recompBloody Roar II Recompiledclaimedits .recomp.json filenovapowers0PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.SLES-01722 (Europe)
SCUS-94424 (USA)
SLPS-01842 (Japan)
SHA-1 c6021ee7817cdd3dba3e2cf8238054a7943aa5beSHA-1 75a13364ae026fe555e9c666c7c3434e5b403cc8SHA-1 2274696c309bdf9b4770d853489d4ecfdbaa59d0Psxrecomp, Recomp-uiReleasedWindows / Linuxv0.7.12026-09-262026-10-132026-08-19MITCpublicStatic recompilation of the game's MIPS code to C, built into one universal executable that runs the region you mount.Europe (SLES-01722) and USA (SCUS-94424) are supported; Japan/Asia (SLPS-01842) is included in the universal executable but still experimental. Windows builds use OpenGL by default, Linux also ships Vulkan.Graphical boot/playthrough testing of the Japan/Asia (SLPS-01842) buildReleasesbloody-roar-ii-novapowers0

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project