recomp.board

PS3

Ben 10 Omniverse

1 project on the board for the PS3 version: 1 recomp, 0 decomp.

First released
2012
Also released on
NDS, Wii, Xbox 360 (per Wikidata; no project on the board works from these versions)
About the game
Wikidata · Wikipedia
Projects for Ben 10 Omniverse (PS3)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionLast commitStartedLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withLinksID
recompben10-omniverse-recompclaimedits .recomp.json fileandrebrumdevBen 10 Omniverse (PS3, BLUS31017) — native macOS port by static recompilation. No game code or assets.(USA)Ps3recompIn progressmacOS2026-10-022026-09-24PythonpublicStatic recompilation of the PPU and Cell SPU code to C/C++ (custom lifters; lifted SPU jobs plus an SPU interpreter for the rest), on a reimplementation of the PS3 OS and libraries. Metal renderer, VimacOS is the only target so far: boot, intro videos, title, front-end hub, New Game and the first level (walking, dialogue, HUD) run natively on Apple Silicon. Android and iOS are planned, not tested for this title. No game code or assets are in this repository; the port needs your own copy of the game. See the README for the status table and the notes/ folder for the engineering log.Levels after the first one are not verified
Android and iOS builds: planned. The same runtime already runs God of War II HD there, but nothing has been built or tes
Frame rate on fanless Macs (the game's own limiter is 30 fps, it also has a 60 Hz mode)
Publishing the engine fork so the port can be built from scratch
Engine (ps3recomp)
Sister project: God of War II HD
ben-10-omniverse-andrebrumdev

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project