N64
Beetle Adventure Racing!
5 projects on the board for the N64 version: 3 recomp, 2 decomp.
- First released
- 1999
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | synamaxmusic/bar-decomp | no | Decompilation of Beetle Adventure Racing! | In progress | 42.0% | 2026-11-14 | 2026-01-26 | AGPL-3.0 | C | public | beetle-adventure-racing-synamaxmusic | ||||||
| recomp | bryankruman/BeetleRecomp | no | Native PC port of Beetle Adventure Racing (N64, USA) via static recompilation (N64Recomp + RT64). AGPL-3.0. Bring your own ROM. | SHA-1 e5ab4d226c08d22f68a2edcc48870203e67454b8SHA-256 a785fc8a8552d22e6cd39403535b247af340b0d6287d60082d7483caefb10a11 | N64recomp | Windows / Linux | Continuous | 2026-10-31 | 2026-10-31 | 2026-06-28 | AGPL-3.0 | C++ | public | beetle-adventure-racing-bryankruman | |||
| decomp | bryankruman/BeetleDecomp | no | Matching decompilation of Beetle Adventure Racing! (N64, USA) - independent AI-assisted fork | SHA-1 e5ab4d226c08d22f68a2edcc48870203e67454b8 | 2026-10-25 | 2026-06-28 | AGPL-3.0 | C | public | beetle-adventure-racing-bryankruman-2 | |||||||
| recomp | danielgomesvieira2000/beetle-adventure-racing-recomp | no | Static recompilation port of Beetle Adventure Racing (N64) to native PC, with widescreen, high-FPS and modern input support. Requires your own ROM. | SHA-1 e5ab4d226c08d22f68a2edcc48870203e67454b8 | N64recomp | Windows | v0.4.2-alpha | 2026-09-20 | 2026-09-20 | 2026-09-06 | AGPL-3.0 | C++ | public | beetle-adventure-racing-danielgomesvieira2000 | |||
| recomp | synamaxmusic/bar-recomp | no | Static recompilation of Beetle Adventure Racing! | 2026-08-31 | 2026-03-25 | AGPL-3.0 | public | beetle-adventure-racing-synamaxmusic-2 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.