PS2
Battle Stadium D.O.N
1 project on the board for the PS2 version: 1 recomp, 0 decomp.
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Battle Stadium D.O.N for PC | claimed | its .recomp.json file | dvilelaf | PC port (Linux, Windows) of Battle Stadium D.O.N (PS2) by static recompilation. No game material included: bring your own disc. | SLPS-25675 (Japan) | Ps2recomp | Released | Linux / Windows | v1.0 | 2026-11-02 | 2026-11-02 | 2026-10-11 | GPL-3.0 | C++ | public | Static recompilation with PS2Recomp; PCSX2's GS, microVU and SPU2 as libraries. The game code is translated and compiled on the player's PC from their own disc. | Menus, fights, videos, sound, memory card, keyboard and gamepads at 60 fps, up to 4 players. Works with the Japanese disc and with Lord Izen's English fan translations. Online play for 4 exists, not yet tried between two PCs. Downloads ship no game material: the first run checks your disc image and builds the game code locally. | Online play tests between two PCs | fighting, party, 4-players, static-recompilation | Releases | battle-stadium-d-o-n-dvilelaf |
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