N64
Banjo-Tooie
5 projects on the board for the N64 version: 3 recomp, 2 decomp.
- First released
- 2000
- Other platforms
- Xbox 360 (1 project)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | Mr-Wiseguy/banjo-tooie | no | WIP Banjo Tooie Decompilation w/ Splat | Splat | 2026-11-08 | 2023-05-29 | C | public | banjo-tooie-mr-wiseguy | |||||||||||||
| decomp | Banjo-Tooie Decomp | claimed | its .recomp.json file | Allomgie | Banjo Tooie Decompilation w/ Splat (100%, Byte-Matching) | NUS-NB7E-USA (USA) | SHA-1 af1a89e12b638b8d82cc4c085c8e01d4cba03fb3 | Splat, Ido | Complete | 2026-11-04 | 2026-07-18 | C | public | Matching decompilation: the C source rebuilds the USA ROM byte for byte (make check) | Forked from Mr-Wiseguy/banjo-tooie at 13.0 % matched code (upstream state of 2025-11-29); the remaining 87 % were matched in this fork. All code is matched (100 %), and .data, .rodata and .bss are defined in C except where they belong to handwritten asm. A hybrid project: part of the matching was done by hand, much of it was produced with different AI models as part of a research project on AI-assisted decompilation (more in the README). Every function is verified byte-identical against the ROM. The source is cleaned up: dead code removed, locals named, and a short summary heads every file. | matching | Based on Mr-Wiseguy/banjo-tooie | banjo-tooie-allomgie | ||||
| recomp | Frostie77/Tooie-Recompiled | no | Native Banjo-Tooie port for Android. I have no affiliation with Mr-Wiseguy and his BanjoRecomp project. This is my first go at this and I hope they still release their version of Banjo-Tooie Recomp | N64recomp | Android | v1.2.0 | 2026-11-01 | 2026-11-02 | 2026-10-13 | GPL-3.0 | C | public | banjo-tooie-frostie77 | |||||||||
| recomp | BanjoTooieRecompiled | claimed | the form | some-scurvy-dog | Banjo-Tooie Scurvy Dog Port: a static PC recompilation of Banjo-Tooie. **Not affiliated with the Banjo: Recompiled team** | N64recomp | Playable | Windows | v0.1.0-alpha.4.5 | 2026-10-27 | 2026-10-27 | 2026-09-28 | GPL-3.0 | C++ | public | Alpha version. Work in progress. | X, still known as Twitter | banjo-tooie-some-scurvy-dog | ||||
| recomp | DJJackal/Banjo-Tooie-WIP | no | Work-in-progress native recompilation of Banjo-Tooie for modern PCs. Requires a legally obtained original ROM. | N64recomp | 2026-09-06 | 2026-09-06 | GPL-3.0 | C++ | public | banjo-tooie-djjackal |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.