Xbox 360
Army of Two: The 40th Day
3 projects on the board for the Xbox 360 version: 3 recomp, 0 decomp.
- First released
- 2010
- Also released on
- PS3, PSP (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Language | Repository | Approach (owner's) | Notes (owner's) | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Army of Two: The 40th Day PC Recompilation | claimed | its .recomp.json file | crabinacrabic | Army of Two: The 40th Day (Xbox 360, 2010, 454108D8) static recompilation using ReXGlue SDK v0.10. No game assets included. | 454108D8 | Rexglue | Playable | Windows | 2026-10-15 | 2026-10-04 | C++ | public | Static recompilation via ReXGlue SDK with native D3D12 ROV lighting | Native Windows port via ReXGlue static recompilation. Strict 30 FPS console lock, D3D12 ROV rasterizer lighting fix, lens flare wall bleeding hook fix, and VEH memory protection. | GitHub | army-of-two-the-40th-day-crabinacrabic | |
| recomp | Army of Two: The 40th Day PC Recompilation | claimed | its .recomp.json file | crabinacrabic | Army of Two: The 40th Day (Xbox 360) PC Recompilation project based on ReXGlue SDK | 454108D8 | Rexglue | Playable | Windows | 2026-10-15 | 2026-09-18 | C++ | public | Static recompilation via ReXGlue SDK with native D3D12 ROV lighting | Native Windows port via ReXGlue static recompilation. Strict 30 FPS console lock, D3D12 ROV rasterizer lighting fix, lens flare wall bleeding hook fix, and VEH memory protection. | GitHub | army-of-two-the-40th-day-crabscrab650-sketch | |
| recomp | automoto/Libre40 | no | A legal recompilation and digital preservation project for Army of Two: The 40th Day | Rexglue | 2026-07-01 | 2026-07-01 | Python | public | army-of-two-the-40th-day-automoto |
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.