recomp.board

Xbox 360

Army of Two: The 40th Day

3 projects on the board for the Xbox 360 version: 3 recomp, 0 decomp.

First released
2010
Also released on
PS3, PSP (per Wikidata; no project on the board works from these versions)
About the game
Wikidata · Wikipedia
Projects for Army of Two: The 40th Day (Xbox 360)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionLast commitStartedLanguageRepositoryApproach (owner's)Notes (owner's)LinksID
recompArmy of Two: The 40th Day PC Recompilationclaimedits .recomp.json filecrabinacrabicArmy of Two: The 40th Day (Xbox 360, 2010, 454108D8) static recompilation using ReXGlue SDK v0.10. No game assets included.454108D8RexgluePlayableWindows2026-10-152026-10-04C++publicStatic recompilation via ReXGlue SDK with native D3D12 ROV lightingNative Windows port via ReXGlue static recompilation. Strict 30 FPS console lock, D3D12 ROV rasterizer lighting fix, lens flare wall bleeding hook fix, and VEH memory protection.GitHubarmy-of-two-the-40th-day-crabinacrabic
recompArmy of Two: The 40th Day PC Recompilationclaimedits .recomp.json filecrabinacrabicArmy of Two: The 40th Day (Xbox 360) PC Recompilation project based on ReXGlue SDK454108D8RexgluePlayableWindows2026-10-152026-09-18C++publicStatic recompilation via ReXGlue SDK with native D3D12 ROV lightingNative Windows port via ReXGlue static recompilation. Strict 30 FPS console lock, D3D12 ROV rasterizer lighting fix, lens flare wall bleeding hook fix, and VEH memory protection.GitHubarmy-of-two-the-40th-day-crabscrab650-sketch
recompautomoto/Libre40noA legal recompilation and digital preservation project for Army of Two: The 40th DayRexglue2026-07-012026-07-01Pythonpublicarmy-of-two-the-40th-day-automoto

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project