PS1
Ape Escape
5 projects on the board for the PS1 version: 3 recomp, 1 source port, 1 decomp.
- First released
- 1999
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Notes (owner's) | Wants help with | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | alexbeavs-ps1-ports/ape-escape-recomp | no | Source-only Windows setup host for Ape Escape; Wave 2 release draft. | Psxrecomp | Windows / Linux / macOS | v0.3.7 | 2026-11-12 | 2026-11-11 | 2026-08-31 | Other | Python | public | ape-escape-alexbeavs-ps1-ports | ||||||
| recomp | NVDEMU/ApeEscapeRecomp-MacWindows | claimed | the form | nvd123YT | Better version of the Ape Escape recomp. Also making it available on MacOS for the first time ever. | SCUS-94423 (USA) | Psxrecomp | Released | Windows / macOS | macos-nightly | 2026-10-15 | 2026-11-11 | 2026-10-15 | Other | Python | public | hoping for new features soon | bugfixing, mods | ape-escape-nvdemu |
| recomp | mstan/ApeEscapeRecomp | no | Ape Escape (USA) recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community | SCUS-94423 (USA) | Psxrecomp | Windows | v0.5.7 | 2026-11-07 | 2026-11-07 | 2026-06-07 | Other | C++ | public | ape-escape-mstan | |||||
| decomp | DeprivedPeasant/ape-escape-decomp-port | no | Readable decompilation and native port of Ape Escape (PS1, SCUS-94423): hand-ported C verified against the original instructions. No game data included. | SCUS-94423 (USA) | 2026-10-15 | 2026-10-15 | Other | C | public | ape-escape-deprivedpeasant | |||||||||
| source port | DeprivedPeasant/ape-escape-decomp-port | no | Readable decompilation and native port of Ape Escape (PS1, SCUS-94423): hand-ported C verified against the original instructions. No game data included. | SCUS-94423 (USA) | 2026-10-15 | 2026-10-15 | Other | C | public | ape-escape-deprivedpeasant-2 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.