GameCube
Animal Crossing
3 projects on the board for the GameCube version: 0 recomp, 2 source ports, 1 decomp.
- First released
- 2001
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | GabeConway/OpenCrossing-Xbox | no | Native original Xbox port of Animal Crossing (GameCube decomp) | Xbox | beta-3 | 2026-09-28 | 2026-09-28 | 2026-09-27 | Other | C | public | animal-crossing-gabeconway-2 | |||
| source port | GabeConway/OpenCrossing-Dreamcast | no | Native Sega Dreamcast port of Animal Crossing (GameCube), built on the ACreTeam decompilation. Targets a stock 16 MB retail console: SH-4 CPU-side vertex transform, fixed-function PowerVR renderer, and assets streamed off CD-R. Boots on real hardware and walks the town. | Dreamcast | 2026-08-15 | 2026-08-02 | Other | C | public | animal-crossing-gabeconway | |||||
| decomp | ACreTeam/ac-decomp | no | Decompilation of Animal Crossing for the Nintendo GameCube. | 2026-07-18 | 2022-12-17 | CC0-1.0 | C | public | animal-crossing-acreteam |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project