Xbox
Aggressive Inline
1 project on the board for the Xbox version: 1 recomp, 0 decomp.
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Aggro Royale | claimed | its .recomp.json file | AsukaNeo | AC-007 (USA) | SHA-1 7693c1c861392a42fdb63dc46a2d86e9adf16726 | Xboxrecomp | Playable | Windows | v0.9.0-beta | 2026-10-27 | public | Static recompilation of the XBE to C with xboxrecomp; NV2A pushbuffers drawn by a Direct3D 11 back end in widescreen, CPU rasteriser as fallback | Plays start to finish: career, challenges and Free Skate. GPU renderer (Direct3D 11) in widescreen with live render resolution, optional frame generation, everything unlocked on a fresh save, saves beside the game. A setup builds it with your own North American copy and, if you own them, adds the 18 levels of Dave Mirra Freestyle BMX 2 and BMX XXX to Free Skate and both soundtracks. Next: grind feel and fall-through spots on the added levels, the level-up glow. | Grind feel and fall-through spots on the added levels Level-up glow and blood effects Testing on more graphics cards Linux / Steam Deck build | widescreen, frame-generation, mods, level-import | Download | aggressive-inline-asukaneo |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project