Hundreds of games are still waiting for a recomp, while some get started three or four
times over. One row per project, a public repo behind every row, activity read from the
commits: check here before you pick a game, and put your time where nobody is working yet.
Version (newest release or tag) and Last commit are read from the repo once
a day. The dot next to the date: green under 3 months, amber from 3 months, grey from 6.
Toolchain is filled in only when the repo names its recompiler or toolkit, or by
whoever claims the row. System is the platform the game shipped on (console, computer or arcade); Runs on is where this project's
build lands. Status, Runs on, Notes and the maintainer's name are written by whoever claims the row.
On an unclaimed row they stay empty rather than guessed. Click a row to expand it.
The table data didn’t load. If you’re opening this file straight from disk, serve
the folder instead: npx serve .
Rules
01 / Repo required
A row needs a public repository that already exists. That keeps the table from filling up
with games reserved by people who never start. The URL is checked when the row is added
and again every day.
02 / Silence expires
Quiet after 3 months without a commit, Dormant after 6, whatever the
status. Automatic, no judgement involved. Dormant is not a verdict: read it as
“ask before assuming anyone is on this”.
03 / Recomp and decomp are separate
Different work, different skills, different timelines. They share the table but never
the same column of it. Filter to one and the other disappears.
04 / Anyone can add, the owner decides
You can add a row for a project you found, so the table isn’t empty on day one.
It lands marked unclaimed, built only from what the repo says. The person who
owns that repo can claim it in one message, and a claimed row is then theirs alone to
word, untouched by later scans. Until then, anyone may fix its details.
05 / Duplicates allowed
Two projects on the same game both get a row. The point is knowing who does what, not
stopping anyone from doing it better.
06 / No ROMs, ever
No game files, no links to them, no “where do I find it”. Rows carrying one are
rejected automatically and removed on sight.
Add a project
Every route ends in the same place: a validated row on the board. Validation, repo check
and publishing are automatic. No human queue, nothing waiting on anyone’s attention.
Route A · No account anywhere
Commit a file
Put .recomp-board.json at the root of your own repository, then give the
board its address with the one-field manifest form. Your row says what the file says,
and editing the file edits the row. Whoever can commit there decides, which is proof
enough. On GitHub the file is even found without the form. Any coding assistant can
write the file for you.
For a project that isn’t yours, a correction, or claiming a row. Guided fields,
no JSON. A bot checks the repo, writes the row and answers in the issue within a few
minutes.
Every field is optional and every one of them is yours. Leave a field out and the row
stays empty there. Remove the file and the row goes back to unclaimed.
Commit a .recomp-board.json to your repository, or send the form from the
GitHub account that owns it. The row loses its unclaimed mark, only you can edit it from
then on, and the periodic scan stops touching it. Deleting the file, or ticking
“Release my claim” in the form, hands it back whenever you want.
If you don’t use GitHub
The repo can live on GitLab, Codeberg, sourcehut or your own server. Any public
HTTPS repository is accepted, and for the hosts with a public API the commit date and
release tag are pulled from there too. Self-hosted repos keep the same row; the daily check
confirms the URL still answers, and the commit date is whatever your repo feed reports.
Route A needs no account anywhere: the file is read from your own host. Only the first
listing of a repository outside GitHub goes through the form, which needs a free GitHub
account, or through the periodic sweep. What’s not accepted is a row with no public
code behind it anywhere; that’s rule 01, and it’s the only thing keeping the
table honest.
What this is
The problem it fixes
Recomp work is scattered across a dozen Discord servers, a few repos and the occasional
Reddit thread. There’s no way to see, before you start, whether someone is six
months into the game you just picked. There are thousands of games and not many of us.
Overlap is the expensive mistake.
Where the rows come from
Maintainers who post or commit their own row, and a periodic sweep of public
repositories, seeded in part by the community catalogues that came before this one.
The sweep copies only what a repository states about itself:
game, system, kind of work, commit dates, release tags. It never writes a status, a
note or a person’s name. Those cells stay empty on an unclaimed row, and a value
the repository doesn’t state plainly is checked by hand. Claim your row and it
becomes yours to write.
What it isn’t
Not a claim system, not a quality bar, not a launcher. A row reserves nothing, grants
nothing and judges nothing. It says only that this person is working on this game, and
here is the code. No ROMs, no builds, no links to either.
Terms of use
Free to use
Read the table, search it, link to it, follow the feed, and let an assistant read it
for you. Quoting a few rows with a link back to the board is fine.
Not free to copy
Copying the whole table, or a substantial part of it, into another site, list or
dataset needs written permission. Each row states public facts about a public
repository and those facts belong to no one; what is protected is the collection and
the work of finding and checking it. The site’s code is not licensed for reuse.
Yours stays yours
What a maintainer writes in their own .recomp-board.json remains theirs.
The board only displays it, and stops the day the file is deleted.